

Although the 2019 grid won’t be added until after launch, the full 2018 roster is fully modelled from the teams to the drivers and is even featured in the improved career mode, which I will come back to in a moment. The biggest change however, and one that I’ve been wanting for years, is the addition of Formula Two. Having played a lot of the previous game recently, I was astounded by the difference. This is especially noticeable in the circuits that you’ll visit, with everything from the track surface to the background detail being overhauled for this year’s game. I’m not going to say it’s like a generational leap or anything, but the lighting and the level of detail in the textures is certainly ahead of F1 2018. But can it live up to last year’s incredible entry? Well, that’s what you’re here to find out…well, unless you’ve already skipped to the end of the review for the score, you impatient scamp.Īssuming you’ve stuck with me, the first thing you’ll notice in F1 2019 is the step up in visual quality over the previous entries. Thankfully, the wait for Codemasters’ F1 title has been shorter this year, with F1 2019 speeding away from the starting line a full two months earlier than usual. With F1 2018 on Xbox Game Pass, I jumped back into the cockpit of some of the world’s greatest racing machines and drove them around some of the most famous circuits in the world, loving every minute once more. I love my racing games, especially the GT stuff, yet I still find myself drawn inexorably to Formula One.


I’ve gone back to GT Sport and Project CARS 2, even dabbled a little in Assetto Corsa Competizione, which is unfortunately still a little rough, despite leaving Early Access recently. With the start of the motorsport season underway, I’ve been playing a lot of racing games.
